enable = true

spawn_type = waterside
biome = minecraft:savanna
ground_block = #minecraft:dirt
rarity = 10
min_distance = 40
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random

path_storage = presets/#main/falcon/storage
path_settings = presets/#main/falcon/falcon_settings